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The only reliable technique I could find for clearing those chokepoints was shield-spamming.
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CAPTAIN AMERICA SUPER SOLDIER PC SERIES
Enemies frequently spawn out of nowhere on either side of the hero, then pummel him with a series of punches so persistent that you can't counterattack at all – you just watch his health meter drain until he's dead, then the level starts over. Only the good Captain has a common tendency of getting beat down himself in those endless brawls with brainless bad guys. You play as Captain America, he runs, he jumps, he beats up mindless minions – good old superhero stuff. This is the type of movie/comic tie-in game you'd probably expect.
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Because the game doesn't seem to let you make much forward progress unless you just spam the shield-tossing A Button over, and over, and over again. Maybe too versatile and useful, actually. And Griptonite Games must agree with me, because the shield is his most versatile and useful tool in their version of Captain America: Super Soldier for Nintendo's DS. Tossing that flying disc of red, white and blue like a boomerang, watching it ricochet off Nazis' skulls and come bouncing right back to his hand – that has to be the most distinctive and memorable thing about the Captain. The serum that gives him super-soldier conditioning? Possibly, but there are lots of other heroes with physical abilities just as keen as his. His patriotism? Maybe, but that's taken a lot of hits over the years. Try to boil Captain America down to just one defining characteristic.